2014
Odyssey is an interactive installation which questions the definitions of virtual space and the illusional aspects of choice and action within this. Can an online or virtual experience constitute a journey? And how effective and unique are our actions? Using hacked and rewritten video game code, this piece presents an endless hallucinative dream of an unattainable horizon. Tasked with reaching this, the viewer interacts. Yet with every action, the dissolving horizon slips further away. The image degrading from an idyllic yet virtual horizon, into a gory digital dystopia of repeated imagery and broken code. As the viewer progresses, they will become further and more detached from the initial scene, consumed deeper into this simulated odyssey, detailing how every utopia falls into dystopia. That dreams and desires are often so hard to grasp.
Odyssey has been exhibited across the UK, in 2014 Turner Prize winner Mark Leckey selected it to exhibit at Tate Liverpool for two weeks. This was followed by being shortlisted for The Space Open Call 2014, a worldwide call to fund groundbreaking digital art, as well as being shortlisted and exhibited for the global Aesthetica Art Prize 2016.
Photography by Benjamin Beauchamp.